Ninety-one courses across eight biomes, a bag that grows as you play, and a Wild mode where the disc gets powers. Coming to Steam for Windows, Mac and Linux, and to iOS and Android.
Coming to SteamThree moves. The course decides what they were worth.
A biome is a set of physics as much as a palette. The same throw ends up somewhere different on every one of them.








Seventy in the base game, twenty-one more across seven course packs, and forty-one of them Wild. Every one is hand built. The daily challenge rotates through thirty-five of them, and the number keeps going up.






















The seven course packs. Each one is a six, a nine, a Wild six and a costume, in a single biome.
Tour courses are disc golf with nothing added. Wild courses put orbs on the risky lines, a meter on your HUD and a power on your next throw. Birdies fill the meter. Eagles fill it faster. The orbs sit where the safe line is not.
Each power ranks up the more you spend it, and costs less meter at rank three. A Wild Run is a course played with a draft: between holes you pick a perk, Ember Start, Kindling, Storm Reader, Phantom Branch, Tar Pitch or Overcharge, and the run stacks them.
The game's loadout screen has four tabs, skin, style, powers and bag, and the powers are the Wild section above. The other three are below, and all of them grow as you play.
Six characters, and every one of them has more looks than the default. Disc Boy alone has thirteen. Each course pack comes with a costume for four of them; chrome, ember, gold and shadow treatments recolour any of them; and a few looks only come from a code.






A style sets how hard the throw launches and how much it bends. It changes what a good line looks like, not whether you can find one.




Three discs on the first tee, so the first throw is a throw and not a menu. The rest you earn. Slot four comes with your first finished round; badges and hole goals open the others.
| Disc | Speed | Glide | Turn | Fade | How you get it |
|---|---|---|---|---|---|
| 8 | 5 | -1.5 | 3.0 | In the bag from the first tee | |
| 5 | 5 | -1.0 | 2.0 | In the bag from the first tee | |
| 2 | 3 | 0.0 | 1.0 | In the bag from the first tee | |
| 8 | 5 | -3.0 | 1.0 | Play one round | |
| 5 | 4 | 0.0 | 4.0 | Complete three hole goals | |
| 9 | 5 | -2.0 | 2.5 | Earn Par Breaker on any course | |
| 9 | 4 | 0.0 | 4.0 | Earn Deadeye on any course | |
| 4 | 4 | -0.5 | 1.5 | Complete ten hole goals |


Eight badges, earned per course, and the systems that hang off them.










$2.99 for the base game: seventy courses, Tour and Wild, the Supers, the practice range and the daily. Course packs are DLC. Windows, Mac and Linux on Steam, with iOS and Android in the same window.