Support
Report a problem
Email support@superdiscgolf.griffen.codes for
anything tied to your save or personal details; use
GitHub Issues
for a public bug report. There's no contact form — a form needs a
backend and a spam story, and a game this size doesn't need one.
Either way, include your platform (Steam, iOS, Android, web), the
version — shown in the title screen's bottom corner and in
Settings, with a build hash after it if one is shown (for example
v0.17.0+abc1234) — and what happened.
I lost my progress
Your save lives on your own device, never on a server:
| Platform | Where |
|---|---|
| Windows | %AppData%\Godot\app_userdata\Super Disc Golf\ |
| macOS | ~/Library/Application Support/Godot/app_userdata/Super Disc Golf/ |
| Linux, Steam Deck | ~/.local/share/godot/app_userdata/Super Disc Golf/ |
| iOS | Files app → On My iPhone/iPad → Super Disc Golf |
| Android | The app's private storage — not user-browsable without a file manager with root/ADB access |
| Web | The browser's IndexedDB for the site — clearing that browser's site data removes it |
A save that goes missing after an update is worth a report above — include what you tried (verify files, reinstall, uninstall/reinstall on mobile) so it isn't lost twice.
Known issues
As of v0.17.0.
- Desktop builds are unsigned: macOS Gatekeeper and Windows SmartScreen may warn on first run. This is expected until code signing is set up; the game is safe to run.
- A covered/backgrounded browser tab pauses the web build in place rather than continuing in the background — it resumes when the tab is visible again.
- On a phone in portrait, a throw toward the left or right edge of the screen has less room to pull back than one toward the top — a deliberate layout tradeoff, not a bug.
This list is kept current per release; see the game's GitHub Issues for the full, up-to-date list and to check whether something you hit is already known.
More
Privacy Policy — what the game records and how to turn it off.